| ChangeState(Neighbor *neighbor, NeighborState *newState, NeighborState *currentState) | OSPF::NeighborState | [protected] |
| GetState(void) const | OSPF::NeighborStateTwoWay | [inline, virtual] |
| ProcessEvent(Neighbor *neighbor, Neighbor::NeighborEventType event) | OSPF::NeighborStateTwoWay | [virtual] |
| OSPF::NeighborState::ProcessEvent(Neighbor *neighbor, Neighbor::NeighborEventType event)=0 | OSPF::NeighborState | [pure virtual] |
| ~NeighborState() | OSPF::NeighborState | [inline, virtual] |
1.4.1